Warmachine Tip – Deneghra vs. Kreoss
March 14, 2007
My main Warmachine army is Menoth and I often use Kreoss as my Warcaster. He can really shut down an enemy Warcaster that likes to fling spells, such Deneghra, with Lamentation. With Lamentation up the enemy warcaster is either forced to hang back to cast spells or move into the action but have effectiveness greatly reduced. I generally prefer if your Warcaster is far back and out of the action, that way they have less of an impact on the game.
If you play Deneghra you can try this trick on a Kreoss player that has lamentation up. First move aggressively forward into Lamentation range, about 4-6 inches inside then act frustrated because you “forgot” Lamentation was up. Camp on a bunch of your focus because you can’t cast any spells. Make sure you have a couple arc nodes in running distance of Kreoss.
The next turn Kreoss will hopefully try for an assassination using his feat but Deneghra is hard to kill with stealth and high armour from camping on the focus. Hopefully the Kreoss player spends most of his focus.
When it’s your turn first stand up an arc node that was knocked down and run within spell range of Kreoss (i.e. ~6″). Then stand up Deneghra and pop her feat. This will instantly reduce Kreoss’s control area by 4” and therefore reduce Lamentation by the same. You still might have to move back a bit to get outside his now 10” control area but you shouldn’t have to move much. Now arc venom on Kreoss with his effective ARM of 12 till your hearts content.
P.S. – NOT pictures of my paint job, pictures borrowed from Privateer Press gallery.
Desktop Tower Defense Review
March 7, 2007
What simple but amazing game. It follows the golden game design rules of easy to learn but hard to master.
The point of the game is too stop creeps that enter from the left/top of the play area from exiting out the opposite side. You do this by placing towers that block the creeps’ path (except flying ones) and also shoot at them. The big catch is that the creeps will always follow the shortest path to the exit. This means they will not simply run directly into your guns unless you are smart with your placement.
An example of the type of maze you can setup is shown below.
Likely simple to code and simple graphics, it is by a company called Hand Drawn Games. Most of the time was likely spent trying to figure out the stats for the enemies the guns. Lots of trial and error.
If you get stuck (the end creeps have a lot of health) you can view mazes other users have created or watch a video of a maze being built. Yes, I did steal his idea for my own maze when I did the screen shot above.
Fantastically addictive game I would recommend it to anyone.



